
#define _CRT_SECURE_NO_WARNINGS 1
#include
#include"game.h"
(資料圖)
void menu()
{
printf("*******************************\n");
printf("************1.play*************\n");
printf("************0.exit******* *****\n");
printf("*******************************\n");
}
void game()
{
//1.布置好雷的信息
char mine[ROWS][COLS] = { 0 };
//2.擺查出雷的信息
char show[ROWS][COLS] = { 0 };
//初始化
InitBoard(mine, ROWS, COLS,"0");
InitBoard(show, ROWS, COLS,"*");
//打印棋盤
//DisplayBoard(mine,ROW,COL);
DisplayBoard(show, ROW, COL);
//布置雷
SetMine(mine, ROW, COL);
DisplayBoard(mine, ROW, COL);
//掃雷
FindMine(mine, show, ROW, COL);
}
void test()
{
int input = 0;
srand((unsigned int)time(NULL));//只能調(diào)用一次
do
{
menu();
printf("請(qǐng)選擇:>");
scanf("%d", &input);
switch (input)
{
case 1:
game();
break;
case 0:
printf("退出游戲\n");
break;
default:
printf("選擇錯(cuò)誤,重新選擇!\n");
break;
}
} while (input);
}
int main()
{
test();
return 0;
}
//函數(shù)聲明
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 1
#include
#include
#include
void InitBoard(char board[ROWS][COLS],int rows,int cols,char set);
void DisplayBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
//函數(shù)定義
#include "game.h"
#define _CRT_SECURE_NO_WARNINGS 1
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set)
{
int i = 0;
int j = 0;
for (i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j]=set;
}
}
}
int get_mine_count(char mine[ROWS][COLS], int x, int y)
{
return mine[x - 1][y - 1] +
mine[x - 1][y] +
mine[x - 1][y + 1] +
mine[x][y - 1] +
mine[x][y + 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] - 8 * "0";
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)//從1開始,到第9行,相當(dāng)于數(shù)組中間
{
printf("%d ", i);
for (j = 1; j <= col; j++)//同理
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
void SetMine(char board[ROWS][COLS], int row, int col)//還是ROWS不打折
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;//模出0-8,需要1-9還是數(shù)組中間
int y = rand() % col + 1;
if (board[x][y] == "0")
{
board[x][y] = "1";
count--;
}
}
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
while (win { printf("請(qǐng)輸入排查雷的坐標(biāo):>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //坐標(biāo)合法 //1.踩雷 if (mine[x][y] == "1") { printf("很遺憾,您被炸死了\n"); DisplayBoard(mine, row, col); break; } else//不是豬 { //計(jì)算x,y坐標(biāo)周圍有幾個(gè)雷 int count=get_mine_count(mine, x, y); show[x][y] = count + "0"; DisplayBoard(show, row, col); win++; } } else { printf("輸入坐標(biāo)非法,請(qǐng)重新輸入!\n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你,排雷成功\n"); DisplayBoard(mine, row, col); } }