最新消息:掃雷程序:基礎(chǔ)版

2023-01-09 14:10:26 來源:51CTO博客


(資料圖)

游戲頭文件:

#define _CRT_SECURE_NO_WARNINGS#include#include#include#define ROWS 11#define COLS 11#define ROW  9#define COL  9void Init_Board(char arr[ROWS][COLS], int rows, int cols,char set);void Set_Mine(char mine[ROWS][COLS], int row, int col);void Display_Board(char arr[ROWS][COLS],int row,int col);void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);

游戲源文件:

#include"game.h"void Init_Board(char arr[ROWS][COLS], int rows, int cols, char set){  int i = 0;  int j = 0;  for (i = 0; i < rows; i++)  {    for (j = 0; j < cols; j++)    {      arr[i][j] = set;    }  }}//初始化棋盤void Display_Board(char arr[ROWS][COLS],int row,int col){  int i = 0;  int j = 0;  for (j = 0; j <=col; j++)  {    printf("%d ", j);//打列印標(biāo)記數(shù)  }  printf("\n");  for (i = 1; i <= row; i++)  {    printf("%d", i);//打印行標(biāo)記數(shù)    printf(" ");//調(diào)整行排列    for (j = 1; j <=col; j++)    {      printf("%c ", arr[i][j]);    }    printf("\n");  }}//打印棋盤void Set_Mine(char mine[ROWS][COLS], int row, int col){    int count = 10;  while(count)  {    int x = rand() % 9 + 1;    int y = rand() % 9 + 1;    if (mine[x][y] == "0")    {      mine[x][y] = "1";      count--;    }  }}////布置地雷void Find_Mine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col){  int x = 0; int y = 0;    int count = 0;  while (count < row * col - 10)  {   printf("輸入你要查找的坐標(biāo)");    scanf("%d%d", &x, &y);    if (x >= 1 && x <= 9 && y >= 1 && y <= 9)    {      if (mine[x][y] == "1")      {        printf("很遺憾,你被炸死了\n");        break;      }      else      {        if (show[x][y] == "*")        {          int ret= Count_Mine(mine, x, y);//計(jì)算周圍的地雷數(shù)目          show[x][y] = ret + "0";          Display_Board(show, ROW, COL);            count++;        }        else        {          printf("輸入的坐標(biāo)已被占用請重新輸入\n");        }      }    }    else    {      printf("輸入的坐標(biāo)有誤請重新輸入\n");    }  }  if (count == row * col - 10)  {    printf("玩家游戲獲得勝利\n");  }}int Count_Mine(char mine[ROWS][COLS], int x, int y){  return mine[x - 1][y - 1] + mine[x - 1][y] + mine[x - 1][y+1] + mine[x][y - 1] +    mine[x][y+1 ] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y+1] - 8 * "0";}

游戲測試總模塊:

#include"game.h"void menu(){  printf("*******************\n");  printf("******1.play*******\n");  printf("*******************\n");  printf("******0.exit*******\n");  printf("*******************\n");  printf("請輸入你選擇的游戲模式");}void game(){  char mine[ROWS][COLS] = { 0 };  char show[ROWS][COLS] = { 0 };  Init_Board(mine, ROWS, COLS, "0");  Init_Board(show, ROWS, COLS,"*");//初始化棋盤  Display_Board(show, ROW, COL);  Set_Mine(mine, ROW, COL);  Find_Mine(mine, show, ROW, COL);  Display_Board(show, ROW, COL);}int main(){  int input = 0;  srand((unsigned int)time(NULL));//時(shí)間戳  do  {    menu();    scanf("%d", &input);    switch (input)    {    case 1:      game();      break;    case 0:      printf("游戲結(jié)束退出程序");      break;    default:      printf("輸入的數(shù)字有誤,請重新輸入");    }  } while (input);  return 0;}

標(biāo)簽: 退出程序 游戲結(jié)束 獲得勝利

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